Trees of Life is based on a digital process which generates an arbitrary number of structures from one single image. The process makes the image interfere with the resolution of the screen the image is shown on. Not only the choice of images but also the use of different types of screens will lead to different results.
Images of computer generated trees serve as ’seeds’ for the process which slowly disintegrates them to patterns and geometric shapes. Eventually the shapes of the trees will turn up again in changing variations. The process ends when all that is left is a small number of differently colored squares.